Sooooo, I run a site which is all about hosting WebGL games (specifically, we just do Unity right now). I'm not really a big fan of putting together 20 half-baked libraries. Then tried Phaser, but it felt like Unity without the editor and a worse language Then tried Pixi, which felt like Node.js style development of "bring your own library for everything". I tried GameMaker and really disliked GML, also tried Construct 2 and it felt even worse. That's probably the biggest reason why I'm using it. I love how you can play the game and then pause, switch to the editor and inspects the objects live without any downside. The reason I stuck with Unity is mainly because of the editor. I do have experience with 3d graphics programming and general graphics algorithms and opengl, but as a solo gamedev it always feels like exponential increase in complexity for not that much gain, at least not for me since I'm not planning on making big fancy games. I don't have any interest in WebGL, or 3D for that matter. Unity has it pros and cons, but if your looking for a powerful lightweight webGL lib check out the above.Īctually quite the opposite hehe.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |